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This is enabled by default (Editor and Mod Manager) - Some LUA merging Changes (Editor and Mod Manager) - Bug fix for legacy DB editor getting stuck on the loading screen sometimes (Editor) - The EndsWith filter now ignores the file extension in the legacy explorer (Editor) - Added a "Help" menu containing an "About" menu item (Editor) - Added clipboard retry logic when copying a row from the DataGrid in the legacy DB editor (Editor) - Bug fix for kit creator import from Zip archives throwing NotSupportedException (Editor) - Bug fix for GetEbxStream incorrectly disposing the stream before returning it (Editor) - Added support for drag-and-drop import of mesh assets (Editor) - Allow filtering of EBX properties by CString values (Editor) - Improved the performance when deleting multiple rows from the DB editor (Editor) - Exporting from the texture editor when it's showing the original unmodified texture will now export the original unmodified texture (Editor) - Bug fix for projects with player_kit.lua changes needing to be saved immediately after opening (Editor) - Bug fix for projects growing in size every time the project is saved, due to linked assets being duplicated (Editor) - Bug fix for NullReferenceException when first calling LinkAsset on AssetEntry (Editor) - The type info offset for Madden 22 is now detected automatically, allowing the SDK to be generated from within the program (Editor) - Added support for settings.json to the FIFA Kit Creator importer (Editor) - Added a setting to control whether the FIFA Kit Creator settings.json is imported into the Lua teamkits table (Editor) - Added a setting to control the default EBX export format (Editor) - Support sorting of the columns in the asset list by clicking on the column header (Editor) - Face importer will now import a face specmask texture of type "png" with the name "sm" (Editor) - Reduced the size of the.
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Fifa online 3 download pc mods#
Clicking this item will open a new edit window, where the values in the array or float curve can be adjusted together (Editor) - Added "Expand All" and "Collapse All" items to the context menu of the EBX property grid, for any property with children (Editor) - Bug fix for the references expander causing all content to disappear when collapsing it at its maximum size (Editor) - Updated various third-party dependencies (Editor and Mod Manager) - Added support for importing and exporting EBX assets as raw binary files (.bin) (Editor) - Added a "Version Overwrite" feature to the batch mod exporter window, allowing the version number to be specified for all mods being exported (and optionally updating the projects to use the new version number) (Editor) - Bug fix for changes to cells in the legacy DB editor not always being applied (Editor) - Support for viewing and importing of block-compressed legacy DDS files with a width or height that is not a multiple of 4 (Editor) - Added a setting to delete the locale.ini from the FIFAModData folder, if the applied InitFS contains a modified locale.ini. Projects that are contained in subfolders of the added folder will be exported following the same structure (Editor) - Added an "Edit Array/FloatCurve" item to the context menu of the EBX property grid, for properties that are numeric arrays or FloatCurves.
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Folders can now be added to the batch mod exporter, and every project file found inside the folder will be exported.
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tga face textures and meshes starting with "untitled" (Editor) - The current mip and slice on the texture editor is now maintained when switching between tabs (Editor) - Legacy files will now show that they're unsaved (with a *) after reverting (Editor) - Improved the error message when trying to import a res that does not contain enough data to be valid (Editor) - Added an option to the batch mod exporter to overwrite existing mod files rather than appending an incrementing number to the file name (Editor) - Added folder support to the batch mod exporter. This can be disabled in the settings window (Editor and Mod Manager) - Added new face import filters for. Failing to load the icon or screenshots from a mod will no longer prevent the mod from being used (Editor and Mod Manager) - Improved the error message when failing to launch the game due to access being denied (Mod Manager) - FIFA 22 Live Tuning Updates are now automatically deleted when launching the game when one or more mods make gameplay changes.
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